/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ { class ScriptAsset; } namespace ScriptCanvas { class RuntimeAsset; class SubgraphInterfaceAsset; } namespace ScriptCanvasEditor { class ScriptCanvasAsset; class EditorAssetConversionBusTraits : public AZ::EBusTraits { public: static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; virtual AZ::Data::Asset LoadAsset(AZStd::string_view graphPath) = 0; virtual AZ::Outcome CreateLuaAsset(const AZ::Data::Asset& editAsset, AZStd::string_view graphPathForRawLuaFile) = 0; virtual AZ::Outcome, AZStd::string> CreateRuntimeAsset(const AZ::Data::Asset& editAsset) = 0; }; using EditorAssetConversionBus = AZ::EBus; }