/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include namespace AZ { namespace RPI { const char* PassAsset::DisplayName = "Pass"; const char* PassAsset::Group = "RenderingPipeline"; const char* PassAsset::Extension = "pass"; void PassAsset::Reflect(ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1) ->Field("PassTemplate", &PassAsset::m_passTemplate) ; } } const AZStd::unique_ptr& PassAsset::GetPassTemplate() const { return m_passTemplate; } void PassAsset::SetPassTemplateForTestingOnly(const PassTemplate& passTemplate) { m_passTemplate = passTemplate.CloneUnique(); } } // namespace RPI } // namespace AZ