/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include using namespace ScriptCanvas; namespace StartingPointInput { InputHandlerNodeable::~InputHandlerNodeable() { InputEventNotificationBus::Handler::BusDisconnect(); } void InputHandlerNodeable::ConnectEvent(AZStd::string eventName) { InputEventNotificationBus::Handler::BusDisconnect(); InputEventNotificationBus::Handler::BusConnect(InputEventNotificationId(eventName.c_str())); } void InputHandlerNodeable::OnDeactivate() { InputEventNotificationBus::Handler::BusDisconnect(); } void InputHandlerNodeable::OnPressed(float value) { SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId()); CallPressed(value); } void InputHandlerNodeable::OnHeld(float value) { SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId()); CallHeld(value); } void InputHandlerNodeable::OnReleased(float value) { SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId()); CallReleased(value); } }