/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_INCLUDE_OBJECTEVENT_H #define CRYINCLUDE_EDITOR_INCLUDE_OBJECTEVENT_H #pragma once //! Standart objects types. enum ObjectType { OBJTYPE_DUMMY = 1 << 20, OBJTYPE_AZENTITY = 1 << 21, }; ////////////////////////////////////////////////////////////////////////// //! Events that objects may want to handle. //! Passed to OnEvent method of CBaseObject. enum ObjectEvent { EVENT_INGAME = 1, //!< Signals that editor is switching into the game mode. EVENT_OUTOFGAME, //!< Signals that editor is switching out of the game mode. EVENT_REFRESH, //!< Signals that editor is refreshing level. EVENT_DBLCLICK, //!< Signals that object have been double clicked. EVENT_KEEP_HEIGHT, //!< Signals that object must preserve its height over changed terrain. EVENT_RELOAD_ENTITY,//!< Signals that entities scripts must be reloaded. EVENT_RELOAD_GEOM, //!< Signals that all possible geometries should be reloaded. EVENT_UNLOAD_GEOM, //!< Signals that all possible geometries should be unloaded. EVENT_MISSION_CHANGE, //!< Signals that mission have been changed. EVENT_ALIGN_TOGRID, //!< Object should align itself to the grid. EVENT_PHYSICS_GETSTATE,//!< Signals that entities should accept their physical state from game. EVENT_PHYSICS_RESETSTATE,//!< Signals that physics state must be reseted on objects. EVENT_PHYSICS_APPLYSTATE,//!< Signals that the stored physics state must be applied to objects. EVENT_FREE_GAME_DATA,//!< Object should free game data that its holding. EVENT_CONFIG_SPEC_CHANGE, //!< Called when config spec changed. EVENT_HIDE_HELPER, //!< Signals that happens when Helper mode switches to be hidden. }; #endif // CRYINCLUDE_EDITOR_INCLUDE_OBJECTEVENT_H