/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace UnitTest { using AzFramework::CursorState; using AzFramework::ScreenVector; using AzFramework::ScreenPoint; class CursorStateFixture : public ::testing::Test { public: CursorState m_cursorState; }; TEST_F(CursorStateFixture, CursorStateHasZeroDeltaInitially) { using ::testing::Eq; EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0))); } TEST_F(CursorStateFixture, CursorStateReturnsZeroDeltaAfterSingleMoveAndUpdate) { using ::testing::Eq; m_cursorState.SetCurrentPosition(ScreenPoint(10, 10)); m_cursorState.Update(); EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0))); } TEST_F(CursorStateFixture, CursorStateReturnsDeltaAfterSecondMoveAndUpdate) { using ::testing::Eq; m_cursorState.SetCurrentPosition(ScreenPoint(10, 10)); m_cursorState.Update(); m_cursorState.SetCurrentPosition(ScreenPoint(15, 22)); EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(5, 12))); } } // namespace UnitTest