/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace UnitTests { class MockAssetSystemRequest : public AzToolsFramework::AssetSystemRequestBus::Handler { public: MOCK_METHOD1(GetAbsoluteAssetDatabaseLocation, bool(AZStd::string&)); MOCK_METHOD0(GetAbsoluteDevGameFolderPath, const char* ()); MOCK_METHOD0(GetAbsoluteDevRootFolderPath, const char* ()); MOCK_METHOD2(GetRelativeProductPathFromFullSourceOrProductPath, bool(const AZStd::string& fullPath, AZStd::string& relativeProductPath)); MOCK_METHOD3(GenerateRelativeSourcePath, bool(const AZStd::string& sourcePath, AZStd::string& relativePath, AZStd::string& watchFolder)); MOCK_METHOD2(GetFullSourcePathFromRelativeProductPath, bool(const AZStd::string& relPath, AZStd::string& fullSourcePath)); MOCK_METHOD5(GetAssetInfoById, bool(const AZ::Data::AssetId& assetId, const AZ::Data::AssetType& assetType, const AZStd::string& platformName, AZ::Data::AssetInfo& assetInfo, AZStd::string& rootFilePath)); MOCK_METHOD3(GetSourceInfoBySourcePath, bool(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder)); MOCK_METHOD3(GetSourceInfoBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder)); MOCK_METHOD1(GetScanFolders, bool(AZStd::vector& scanFolders)); MOCK_METHOD1(GetAssetSafeFolders, bool(AZStd::vector& assetSafeFolders)); MOCK_METHOD1(IsAssetPlatformEnabled, bool(const char* platform)); MOCK_METHOD1(GetPendingAssetsForPlatform, int(const char* platform)); MOCK_METHOD2(GetAssetsProducedBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZStd::vector& productsAssetInfo)); }; }