""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ import azlmbr.scene as sceneApi from scene_api import scene_data as sceneData import uuid def update_manifest(scene): graph = sceneData.SceneGraph(scene.graph) rootNode = graph.get_root() kidNode = graph.get_node_child(rootNode) chunkNameList = [] siblingNode = graph.get_node_child(kidNode) while siblingNode.IsValid(): chunkGraphName = sceneData.SceneGraphName(graph.get_node_name(siblingNode)) chunkName = chunkGraphName.get_name() chunkNameList.append(chunkName) siblingNode = graph.get_node_sibling(siblingNode) sceneManifest = sceneData.SceneManifest() for activeMeshIndex in range(len(chunkNameList)): chunkName = chunkNameList[activeMeshIndex] meshGroup = sceneManifest.add_mesh_group(chunkName) meshGroup['id'] = '{' + str(uuid.uuid5(uuid.NAMESPACE_DNS, scene.sourceFilename + chunkName)) + '}' sceneManifest.mesh_group_add_comment(meshGroup, 'auto generated by test_chunks_builder') sceneManifest.mesh_group_set_origin(meshGroup, None, 0, 0, 0, 1.0) for meshIndex in range(len(chunkNameList)): if (activeMeshIndex == meshIndex): sceneManifest.mesh_group_select_node(meshGroup, chunkNameList[meshIndex]) else: sceneManifest.mesh_group_unselect_node(meshGroup, chunkNameList[meshIndex]) return sceneManifest.export() mySceneJobHandler = None def on_update_manifest(args): scene = args[0] result = update_manifest(scene) global mySceneJobHandler mySceneJobHandler.disconnect() mySceneJobHandler = None return result def main(): global mySceneJobHandler mySceneJobHandler = sceneApi.ScriptBuildingNotificationBusHandler() mySceneJobHandler.connect() mySceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest) if __name__ == "__main__": main()