/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "CollisionBus.h" #include namespace Physics { void CollisionFilteringRequests::Reflect(AZ::ReflectContext* context) { if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->EBus("CollisionFilteringBus") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ->Attribute(AZ::Script::Attributes::Module, "physics") ->Attribute(AZ::Script::Attributes::Category, "PhysX") ->Event("SetCollisionLayer", &Physics::CollisionFilteringRequestBus::Events::SetCollisionLayer) ->Event("GetCollisionLayerName", &Physics::CollisionFilteringRequestBus::Events::GetCollisionLayerName) ->Event("SetCollisionGroup", &Physics::CollisionFilteringRequestBus::Events::SetCollisionGroup) ->Event("GetCollisionGroupName", &Physics::CollisionFilteringRequestBus::Events::GetCollisionGroupName) ->Event("ToggleCollisionLayer", &Physics::CollisionFilteringRequestBus::Events::ToggleCollisionLayer) ; } } }