/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AZ { namespace Render { namespace StencilRefs { const uint32_t None = 0x00; // The MeshFeatureProcessor sets this stencil bit on any geometry that should receive IBL specular in the reflections pass, // otherwise IBL specular is rendered in the Forward pass. // The Reflections pass only renders to areas with this stencil bit set. // // Pass Range: Forward -> Reflections. // Note: The Reflections pass may also overwrite other bits in the stencil buffer. const uint32_t UseIBLSpecularPass = 0xF; } } }