/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace Terrain { Aabb2i::Aabb2i(const Vector2i& min, const Vector2i& max) : m_min(min) , m_max(max) {} Aabb2i Aabb2i::operator+(const Vector2i& rhs) const { return { m_min + rhs, m_max + rhs }; } Aabb2i Aabb2i::operator-(const Vector2i& rhs) const { return *this + -rhs; } Aabb2i Aabb2i::GetClamped(Aabb2i rhs) const { Aabb2i ret; ret.m_min.m_x = AZ::GetMax(m_min.m_x, rhs.m_min.m_x); ret.m_min.m_y = AZ::GetMax(m_min.m_y, rhs.m_min.m_y); ret.m_max.m_x = AZ::GetMin(m_max.m_x, rhs.m_max.m_x); ret.m_max.m_y = AZ::GetMin(m_max.m_y, rhs.m_max.m_y); return ret; } bool Aabb2i::IsValid() const { // Intentionally strict, equal min/max not valid. return m_min.m_x < m_max.m_x && m_min.m_y < m_max.m_y; } }