/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AzGameFramework { class AzGameFrameworkModule : public AZ::Module { public: AZ_RTTI(AzGameFrameworkModule, "{FC9FEAC4-ADF5-426B-B26D-96A3413F3AF2}", AZ::Module); AZ_CLASS_ALLOCATOR(AzGameFrameworkModule, AZ::OSAllocator, 0); AzGameFrameworkModule(); ~AzGameFrameworkModule() override = default; AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; }