""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ """ C17123213: Quick Saving Changes to Slice https://testrail.agscollab.com/index.php?/cases/view/17123213 """ import os import sys sys.path.append(os.path.dirname(os.path.abspath(__file__))) import azlmbr.legacy.general as general import azlmbr.bus as bus import azlmbr.editor as editor import azlmbr.asset as asset import azlmbr.entity as entity import azlmbr.math as math import azlmbr.slice as slice from azlmbr.entity import EntityId import Tests.ly_shared.pyside_utils as pyside_utils import Tests.ly_shared.hydra_editor_utils as hydra from re import compile as regex from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper class QuickSaveSlice(EditorTestHelper): def __init__(self): EditorTestHelper.__init__(self, log_prefix="quick_save_slice", args=["level"]) def run_test(self): """ Summary: Quick Saving Changes to Slice Expected: All changes made to the slice are saved Test Steps: 1) Create or open a level 2) Create a slice 3) Create child entity 4) Add a component to the slice. 5) Quick save the slice 6) Delete the existing slice before verifying if it is saved 7) Reinstantiate the slice to verify if the changes are saved. 8) Verify the saved changes Note: - This test file must be called from the Lumberyard Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ SLICE_NAME = "TempSlice.slice" def search_entity(entity_name): searchFilter = entity.SearchFilter() searchFilter.names = [entity_name] entities = entity.SearchBus(bus.Broadcast, "SearchEntities", searchFilter) return entities # 1) Create or open any level self.test_success = self.create_level( self.args["level"], heightmap_resolution=1024, heightmap_meters_per_pixel=1, terrain_texture_resolution=4096, use_terrain=True, ) general.idle_wait(3.0) # 2) Create a slice # Create an Entity to turn into a slice. new_entity_id = editor.ToolsApplicationRequestBus(bus.Broadcast, "CreateNewEntity", EntityId()) editor.EditorEntityAPIBus(bus.Event, "SetName", new_entity_id, "Entity2") success = slice.SliceRequestBus(bus.Broadcast, "CreateNewSlice", new_entity_id, SLICE_NAME) print(f"Slice Created: {success}") # 3) Create child entity child_entity_id = editor.ToolsApplicationRequestBus(bus.Broadcast, "CreateNewEntity", new_entity_id) editor.EditorEntityAPIBus(bus.Event, "SetName", child_entity_id, "Entity3") print(f"Child entity created: {child_entity_id.IsValid()}") # 4) Add a component to the slice. hydra.add_component("Mesh", new_entity_id) # 5) Quick save the slice editor_window = pyside_utils.get_editor_main_window() outliner_widget = pyside_utils.find_child_by_hierarchy( editor_window, ..., dict(windowTitle=regex("Entity Outliner.*")), ..., "m_objectList" ).parent() tree = pyside_utils.find_child_by_hierarchy(outliner_widget, ..., "m_objectTree") model_index = pyside_utils.find_child_by_pattern(tree, "Entity2") pyside_utils.item_view_index_mouse_click(tree, model_index) pyside_utils.trigger_context_menu_entry(tree, SLICE_NAME.lower()) # 6) Delete the existing slice before verifying if it is saved editor.ToolsApplicationRequestBus(bus.Broadcast, 'DeleteEntities', [new_entity_id, child_entity_id]) # 7) Reinstantiate the slice to verify if the changes are saved. transform = math.Transform_CreateIdentity() position = math.Vector3(64.0, 64.0, 32.0) transform.SetPosition(position) asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", SLICE_NAME, math.Uuid(), False) slice.SliceRequestBus(bus.Broadcast, "InstantiateSliceFromAssetId", asset_id, transform) # 8) Verify the saved changes tree.expandAll() self.wait_for_condition(lambda: len(search_entity("Entity3")) > 0, 2.0) # Parent and child entities instantiated parent_id = search_entity("Entity2")[0] child_id = search_entity("Entity3")[0] # Parent child hierarchy parent_child_valid = parent_id.Equal(editor.EditorEntityInfoRequestBus(bus.Event, "GetParent", child_id)) # Component in parent entity has_component = hydra.has_components(parent_id, ["Mesh"]) changes_saved = parent_id.IsValid() and child_id.IsValid() and parent_child_valid and has_component print(f"Changes in the slice file are saved: {changes_saved}") test = QuickSaveSlice() test.run()