""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. C1564082 : Object Toolbar https://testrail.agscollab.com/index.php?/cases/view/1564082 """ import os import sys sys.path.append(os.path.dirname(os.path.abspath(__file__))) import azlmbr.legacy.general as general import azlmbr.bus as bus import azlmbr.editor as editor import azlmbr.entity as EntityId import Tests.ly_shared.pyside_utils as pyside_utils import Tests.ly_shared.hydra_editor_utils as editor_utils from PySide2 import QtWidgets from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper class TestObjectToolbar(EditorTestHelper): def __init__(self): EditorTestHelper.__init__(self, log_prefix="object_toolbar_function: ", args=["level"]) def run_test(self): """ Summary: Interact with Object toolbar options and verify if all the options are functionnal. Expected Behavior: All options available in the Object Toolbar function as intended. Test Steps: 1) Create/Open a level 2) Open the Object Toolbar 3) Verify 'Go to selected object' tool button functionality i) Create entity and find the entity in viewport ii) Change viewport position iii) Click on option and verify viewport position Note: - This test file must be called from the Lumberyard Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ editor_window = pyside_utils.get_editor_main_window() object_toolbar = editor_window.findChild(QtWidgets.QToolBar, "Object") def get_tool_button(option): button = pyside_utils.find_child_by_pattern(object_toolbar, option) if button.text() == option: return button # 1) Create new level with an Entity self.test_success = self.create_level( self.args["level"], heightmap_resolution=1024, heightmap_meters_per_pixel=1, terrain_texture_resolution=4096, use_terrain=True, ) general.idle_wait(3.0) # 2) Open the Object Toolbar if not object_toolbar.isVisible(): object_toolbar.toggleViewAction().trigger() if object_toolbar.isVisible(): print("Object tool bar opened successfully") # 3) Verify 'Go to selected object' tool button functionality # i)Create entity and find the entity in viewport editor.ToolsApplicationRequestBus(bus.Broadcast, "CreateNewEntity", EntityId.EntityId()) # Find entity in viewport and get current position entity_outliner = pyside_utils.find_child_by_pattern(editor_window, "Entity Outliner (PREVIEW)") action = pyside_utils.find_child_by_pattern(entity_outliner, "Find in viewport") default_pos = general.get_current_view_position() action.trigger() self.wait_for_condition(lambda: default_pos != general.get_current_view_position(), 2.0) old_pos = general.get_current_view_position() # ii) Change viewport position general.set_current_view_position(old_pos.x + 10.0, old_pos.y + 10.0, old_pos.z + 10.0) self.wait_for_condition(lambda: old_pos != general.get_current_view_position(), 2.0) current_pos = general.get_current_view_position() # iii) Click on option and verify viewport position button = get_tool_button("Go to selected object") button.click() self.wait_for_condition(lambda: current_pos != general.get_current_view_position(), 2.0) new_pos = general.get_current_view_position() if new_pos != current_pos and new_pos == old_pos: print("Go to selected object tool button is responsive") test = TestObjectToolbar() test.run_test()