""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ """ C6384949: Basic Workflow: Layers https://testrail.agscollab.com/index.php?/cases/view/6384949 """ import os import sys sys.path.append(os.path.dirname(os.path.abspath(__file__))) import azlmbr.legacy.general as general import Tests.ly_shared.pyside_utils as pyside_utils import Tests.ly_shared.hydra_editor_utils as editor_utils import azlmbr.bus as bus import azlmbr.editor as editor import azlmbr.entity as entity import azlmbr.layers as layers import azlmbr.math as math from typing import Optional from PySide2 import QtWidgets from PySide2.QtGui import QContextMenuEvent from PySide2.QtCore import QObject, QEvent, QPoint from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper class TestBasicWorkflowLayers(EditorTestHelper): def __init__(self): EditorTestHelper.__init__(self, log_prefix="basic_workflow_layers: ", args=["level"]) def run_test(self): """ Summary: Basic Workflow: Layers. Test Steps: 1) Open level 2) Create layer in the Entity Outliner 3) Create entity and Drag the entity into the layer 4) Create another entity and Drag entities out of the layer 5) Create a second layer and Drag the second layer into the first layer 6) Save layer Note: - This test file must be called from the Lumberyard Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ def get_entity_count_name(entity_name): searchFilter = entity.SearchFilter() searchFilter.names = [entity_name] entities = entity.SearchBus(bus.Broadcast, "SearchEntities", searchFilter) return len(entities) def verify_parent( entity_to_check, expected_parent_entity, child_name, parent_name, additional_pretext: Optional[str] = "" ): actual_parent_id = editor.EditorEntityInfoRequestBus(bus.Event, "GetParent", entity_to_check) if actual_parent_id.ToString() == expected_parent_entity.ToString(): print(f"{additional_pretext} The parent entity of {child_name} is : {parent_name}") def set_parent(chilld_entity, parent_entity): editor.EditorEntityAPIBus(bus.Event, "SetParent", chilld_entity, parent_entity) class EventFilter(QObject): def eventFilter(self, obj, event): if event.type() == QEvent.Type.ChildPolished: print("ChildPolished event received") menu = obj.children()[-1] action = pyside_utils.find_child_by_property(menu, QtWidgets.QAction, "text", "Save layer") action.trigger() menu.clear() return False return False def on_focus_changed(old, new): active_modal_widget = QtWidgets.QApplication.activeModalWidget() general.idle_wait(1.0) button_box = active_modal_widget.findChild(QtWidgets.QDialogButtonBox, "qt_msgbox_buttonbox") button_box.button(QtWidgets.QDialogButtonBox.Save).click() # 1) Open level self.test_success = self.create_level( self.args["level"], heightmap_resolution=1024, heightmap_meters_per_pixel=1, terrain_texture_resolution=4096, use_terrain=True, ) general.idle_wait(3.0) # 2) Create layer in the Entity Outliner first_layer_entity_id = layers.EditorLayerComponent_CreateLayerEntityFromName("Layer1") if get_entity_count_name("Layer1*"): print("First Layer is created") # 3) Create entity and Drag the entity into the layer entity_postition = math.Vector3(125.0, 136.0, 32.0) first_entity = editor_utils.Entity("Entity1") first_entity.create_entity(entity_postition, []) if get_entity_count_name("Entity1"): print("First Entity is created") set_parent(first_entity.id, first_layer_entity_id) verify_parent(first_entity.id, first_layer_entity_id, first_entity.name, "Layer1", "Original Check:") # 4) Create another entity and Drag entities out of the layer second_entity = editor_utils.Entity("Entity2") second_entity.create_entity(entity_postition, []) if get_entity_count_name("Entity2"): print("Second Entity is created") set_parent(second_entity.id, first_layer_entity_id) verify_parent(second_entity.id, first_layer_entity_id, second_entity.name, "Layer1", "Original Check:") # Drag entities out of the layer set_parent(first_entity.id, entity.EntityId()) set_parent(second_entity.id, entity.EntityId()) verify_parent(first_entity.id, entity.EntityId(), first_entity.name, "", "After Drag:") verify_parent(second_entity.id, entity.EntityId(), second_entity.name, "", "After Drag:") # 5) Create a second layer and Drag the second layer into the first layer second_layer_entity_id = layers.EditorLayerComponent_CreateLayerEntityFromName("Layer2") if get_entity_count_name("Layer2*"): print("Second Layer is created") set_parent(second_layer_entity_id, first_layer_entity_id) verify_parent(second_layer_entity_id, first_layer_entity_id, "Layer2", "Layer1", "After Drag:") # 6) Save layer app = QtWidgets.QApplication.instance() editor_window = pyside_utils.get_editor_main_window() main_window = editor_window.findChild(QtWidgets.QMainWindow) entity_outliner = main_window.findChild(QtWidgets.QDockWidget, "Entity Outliner (PREVIEW)") outliner_main_window = entity_outliner.findChild(QtWidgets.QMainWindow) wid_1 = outliner_main_window.findChild(QtWidgets.QWidget) wid_2 = wid_1.findChild(QtWidgets.QWidget) tree = outliner_main_window.findChildren(QtWidgets.QTreeView, "m_objectTree")[0] general.clear_selection() general.select_object(editor.EditorEntityInfoRequestBus(bus.Event, "GetName", first_layer_entity_id)) event_filter = EventFilter() try: app.focusChanged.connect(on_focus_changed) wid_2.installEventFilter(event_filter) context_menu_event = QContextMenuEvent(QContextMenuEvent.Mouse, QPoint(0, 0)) app.sendEvent(tree, context_menu_event) general.idle_wait(1.0) except Exception as e: print(e) finally: app.focusChanged.disconnect(on_focus_changed) wid_2.removeEventFilter(event_filter) test = TestBasicWorkflowLayers() test.run()