/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or * a third party where indicated. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace PhysX { PhysXScene::PhysXScene(const AzPhysics::SceneConfiguration& config) : m_legacyWorld(AZStd::make_shared(config.m_legacyId, config.m_legacyConfiguration)) , m_config(config) { } void PhysXScene::StartSimulation(float deltatime) { if (IsEnabled() && m_legacyWorld) { m_legacyWorld->StartSimulation(deltatime); } } void PhysXScene::FinishSimulation() { if (IsEnabled() && m_legacyWorld) { m_legacyWorld->FinishSimulation(); } } void PhysXScene::Enable(bool enable) { m_isEnabled = enable; } bool PhysXScene::IsEnabled() const { return m_isEnabled; } const AzPhysics::SceneConfiguration& PhysXScene::GetConfiguration() const { return m_config; } void PhysXScene::UpdateConfiguration(const AzPhysics::SceneConfiguration& config) { m_config = config; } }