/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #include #endif namespace PhysX { namespace Editor { class CollisionLayerWidget : public QObject , public AzToolsFramework::PropertyHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR(CollisionLayerWidget, AZ::SystemAllocator, 0); CollisionLayerWidget() = default; AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool IsDefaultHandler() const override; void ConsumeAttribute(widget_t* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, widget_t* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, widget_t* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; private: void OnEditButtonClicked(); AzPhysics::CollisionLayer GetLayerFromName(const AZStd::string& layerName); AZStd::string GetNameFromLayer(const AzPhysics::CollisionLayer& layerIndex); AZStd::vector GetLayerNames(); }; } } // namespace PhysX