/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { class ReflectContext; } namespace AWSClientAuth { //! Client auth AWS Credentials object for serialization. class ClientAuthAWSCredentials { public: AZ_TYPE_INFO(ClientAuthAWSCredentials, "{02FB32C4-B94E-4084-9049-3DF32F87BD76}"); ClientAuthAWSCredentials() = default; ClientAuthAWSCredentials(const ClientAuthAWSCredentials& other) : m_accessKeyId(other.m_accessKeyId) , m_secretKey(other.m_secretKey) , m_sessionToken(other.m_sessionToken) { } ClientAuthAWSCredentials(const AZStd::string& accessKeyId, const AZStd::string& secretKey, const AZStd::string& sessionToken) { m_accessKeyId = accessKeyId; m_secretKey = secretKey; m_sessionToken = sessionToken; } //! Gets the access key inline const AZStd::string& GetAWSAccessKeyId() const { return m_accessKeyId; } //! Gets the secret key inline const AZStd::string& GetAWSSecretKey() const { return m_secretKey; } //! Gets the session token inline const AZStd::string& GetSessionToken() const { return m_sessionToken; } static void Reflect(AZ::ReflectContext* context); private: AZStd::string m_accessKeyId; AZStd::string m_secretKey; AZStd::string m_sessionToken; }; } // namespace AWSClientAuth