/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include namespace UnitTest { struct InstanceData { InstanceData() = default; InstanceData(const InstanceData& other); InstanceData& operator=(const InstanceData& other); AZStd::string m_name; AZ::IO::Path m_source; AzToolsFramework::Prefab::PrefabDom m_patches; }; struct TemplateData { AzToolsFramework::Prefab::TemplateId m_id = AzToolsFramework::Prefab::InvalidTemplateId; bool m_isValid = true; bool m_isLoadedWithErrors = false; AZ::IO::Path m_filePath; AZStd::unordered_map m_instancesData; }; struct LinkData { bool m_isValid = true; InstanceData m_instanceData; AzToolsFramework::Prefab::TemplateId m_sourceTemplateId = AzToolsFramework::Prefab::InvalidTemplateId; AzToolsFramework::Prefab::TemplateId m_targetTemplateId = AzToolsFramework::Prefab::InvalidTemplateId; }; }