/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "ProjectInfo.h" namespace O3DE::ProjectManager { ProjectInfo::ProjectInfo(const QString& path, const QString& projectName, const QString& displayName, const QString& origin, const QString& summary, const QString& imagePath, const QString& backgroundImagePath, bool needsBuild) : m_path(path) , m_projectName(projectName) , m_displayName(displayName) , m_origin(origin) , m_summary(summary) , m_imagePath(imagePath) , m_backgroundImagePath(backgroundImagePath) , m_needsBuild(needsBuild) { } bool ProjectInfo::operator==(const ProjectInfo& rhs) { return m_path == rhs.m_path && m_projectName == rhs.m_projectName && m_imagePath == rhs.m_imagePath && m_backgroundImagePath == rhs.m_backgroundImagePath; } bool ProjectInfo::operator!=(const ProjectInfo& rhs) { return !operator==(rhs); } bool ProjectInfo::IsValid() const { return !m_path.isEmpty() && !m_projectName.isEmpty(); } } // namespace O3DE::ProjectManager