/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace O3DE::ProjectManager { ProjectsHomeScreen::ProjectsHomeScreen(QWidget* parent) : ScreenWidget(parent) , m_ui(new Ui::ProjectsHomeClass()) { m_ui->setupUi(this); connect(m_ui->newProjectButton, &QPushButton::pressed, this, &ProjectsHomeScreen::HandleNewProjectButton); connect(m_ui->addProjectButton, &QPushButton::pressed, this, &ProjectsHomeScreen::HandleAddProjectButton); connect(m_ui->editProjectButton, &QPushButton::pressed, this, &ProjectsHomeScreen::HandleEditProjectButton); } ProjectManagerScreen ProjectsHomeScreen::GetScreenEnum() { return ProjectManagerScreen::ProjectsHome; } void ProjectsHomeScreen::HandleNewProjectButton() { emit ResetScreenRequest(ProjectManagerScreen::NewProjectSettingsCore); emit ChangeScreenRequest(ProjectManagerScreen::NewProjectSettingsCore); } void ProjectsHomeScreen::HandleAddProjectButton() { // Do nothing for now } void ProjectsHomeScreen::HandleEditProjectButton() { emit ChangeScreenRequest(ProjectManagerScreen::ProjectSettings); } } // namespace O3DE::ProjectManager