/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "precompiled.h" #include "ScriptCanvasMemoryAsset.h" #include "ScriptCanvasUndoHelper.h" #include #include #include #include #include namespace ScriptCanvasEditor { ScriptCanvasMemoryAsset::ScriptCanvasMemoryAsset() : m_isSaving(false) , m_sourceInError(false) { m_undoState = AZStd::make_unique(this); } ScriptCanvasMemoryAsset::~ScriptCanvasMemoryAsset() { AssetTrackerRequestBus::Broadcast(&AssetTrackerRequests::UntrackAsset, m_inMemoryAssetId); AssetHelpers::PrintInfo(AZStd::string::format("ScriptCanvasMemoryAsset went out of scope and has been released and untracked: %s", m_absolutePath.c_str()).c_str()); if (m_inMemoryAsset.IsReady() && !m_inMemoryAsset.Release()) { // Something else is holding on to it AZ_Assert(false, "Unable to release in memory asset"); } } const AZStd::string ScriptCanvasMemoryAsset::GetTabName() const { AZStd::string tabName; AzFramework::StringFunc::Path::GetFileName(m_absolutePath.c_str(), tabName); return tabName; } AZ::EntityId ScriptCanvasMemoryAsset::GetGraphId() { if (!m_graphId.IsValid()) { EditorGraphRequestBus::EventResult(m_graphId, m_scriptCanvasId, &EditorGraphRequests::GetGraphCanvasGraphId); } return m_graphId; } Tracker::ScriptCanvasFileState ScriptCanvasMemoryAsset::GetFileState() const { if (m_sourceRemoved) { return Tracker::ScriptCanvasFileState::SOURCE_REMOVED; } else { return m_fileState; } } void ScriptCanvasMemoryAsset::SetFileState(Tracker::ScriptCanvasFileState fileState) { m_fileState = fileState; SignalFileStateChanged(); } void ScriptCanvasMemoryAsset::CloneTo(ScriptCanvasMemoryAsset& memoryAsset) { if (m_assetType == azrtti_typeid()) { AZ::Data::Asset newAsset = Clone(); memoryAsset.m_inMemoryAsset = newAsset; } else { AZ_Assert(false, "Unsupported Script Canvas Asset Type"); } memoryAsset.m_sourceAsset = m_sourceAsset; } void ScriptCanvasMemoryAsset::Create(AZ::Data::AssetId assetId, AZStd::string_view assetAbsolutePath, AZ::Data::AssetType assetType, Callbacks::OnAssetCreatedCallback onAssetCreatedCallback) { m_inMemoryAssetId = assetId; m_absolutePath = assetAbsolutePath; m_assetType = assetType; m_fileState = Tracker::ScriptCanvasFileState::NEW; ScriptCanvasAssetHandler* assetHandler = GetAssetHandlerForType(assetType); AZ::Data::AssetPtr asset = nullptr; if (assetType == azrtti_typeid()) { asset = assetHandler->CreateAsset(assetId, azrtti_typeid()); } m_inMemoryAsset = AZ::Data::Asset(asset, AZ::Data::AssetLoadBehavior::PreLoad); ActivateAsset(); // For new assets, we directly set its status as "Ready" in order to make it usable. ScriptCanvas::ScriptCanvasAssetBusRequestBus::Event(assetId, &ScriptCanvas::ScriptCanvasAssetBusRequests::SetAsNewAsset); Internal::MemoryAssetSystemNotificationBus::Broadcast(&Internal::MemoryAssetSystemNotifications::OnAssetReady, this); AssetHelpers::PrintInfo("Newly created Script Canvas asset is now tracked: %s", AssetHelpers::AssetIdToString(assetId).c_str()); if (onAssetCreatedCallback) { AZStd::invoke(onAssetCreatedCallback, *this); } } void ScriptCanvasMemoryAsset::Save(Callbacks::OnSave onSaveCallback) { if (m_fileState == Tracker::ScriptCanvasFileState::UNMODIFIED) { // The file hasn't changed, don't save it return; } SaveAs({}, onSaveCallback); } void ScriptCanvasMemoryAsset::SaveAs(const AZStd::string& path, Callbacks::OnSave onSaveCallback) { if (!path.empty()) { m_saveAsPath = path; } else { m_saveAsPath = m_absolutePath; } AZ::Data::AssetStreamInfo streamInfo; streamInfo.m_streamFlags = AZ::IO::OpenMode::ModeWrite; streamInfo.m_streamName = m_saveAsPath; if (!streamInfo.IsValid()) { return; } bool sourceControlActive = false; AzToolsFramework::SourceControlConnectionRequestBus::BroadcastResult(sourceControlActive, &AzToolsFramework::SourceControlConnectionRequests::IsActive); // If Source Control is active then use it to check out the file before saving otherwise query the file info and save only if the file is not read-only if (sourceControlActive) { AzToolsFramework::SourceControlCommandBus::Broadcast(&AzToolsFramework::SourceControlCommandBus::Events::RequestEdit, streamInfo.m_streamName.c_str(), true, [this, streamInfo, onSaveCallback](bool success, AzToolsFramework::SourceControlFileInfo info) { FinalizeAssetSave(success, info, streamInfo, onSaveCallback); } ); } else { AzToolsFramework::SourceControlCommandBus::Broadcast(&AzToolsFramework::SourceControlCommandBus::Events::GetFileInfo, streamInfo.m_streamName.c_str(), [this, streamInfo, onSaveCallback](bool success, AzToolsFramework::SourceControlFileInfo info) { FinalizeAssetSave(success, info, streamInfo, onSaveCallback); } ); } } void ScriptCanvasMemoryAsset::Set(AZ::Data::AssetId fileAssetId) { Callbacks::OnAssetReadyCallback onAssetReady = [](ScriptCanvasMemoryAsset&) {}; Load(fileAssetId, AZ::Data::AssetType::CreateNull(), onAssetReady); ActivateAsset(); } bool ScriptCanvasMemoryAsset::Load(AZ::Data::AssetId assetId, AZ::Data::AssetType assetType, Callbacks::OnAssetReadyCallback onAssetReadyCallback) { AZStd::string rootPath; AZ::Data::AssetInfo assetInfo = AssetHelpers::GetAssetInfo(assetId, rootPath); AzFramework::StringFunc::Path::Join(rootPath.c_str(), assetInfo.m_relativePath.c_str(), m_absolutePath); if (assetInfo.m_assetType.IsNull()) { // Try to find the asset type from the source file asset assetInfo.m_assetType = AssetHelpers::GetAssetType(AZStd::string::format("%s/%s", rootPath.c_str(), assetInfo.m_relativePath.c_str()).c_str()); } if (!assetType.IsNull() && assetInfo.m_assetType.IsNull()) { assetInfo.m_assetType = assetType; } else { AZ_Assert(assetInfo.m_assetId.IsValid(), "Failed to get the asset info properly from the asset system"); } SetFileAssetId(assetId); auto asset = AZ::Data::AssetManager::Instance().FindAsset(assetId, AZ::Data::AssetLoadBehavior::PreLoad); if (!asset || !asset.IsReady()) { AZ::Data::AssetBus::MultiHandler::BusConnect(assetId); } if (assetInfo.m_assetType == azrtti_typeid()) { m_inMemoryAsset = AZ::Data::AssetManager::Instance().GetAsset(assetId, AZ::Data::AssetLoadBehavior::Default); } if (m_inMemoryAsset) { m_inMemoryAsset.BlockUntilLoadComplete(); m_sourceAsset = m_inMemoryAsset; m_assetType = m_inMemoryAsset->GetType(); AZ_Assert(m_inMemoryAsset.GetId() == assetId, "The asset IDs must match"); m_onAssetReadyCallback = onAssetReadyCallback; if (m_inMemoryAsset.IsReady()) { OnAssetReady(m_inMemoryAsset); } } return !m_inMemoryAsset.IsError(); } void ScriptCanvasMemoryAsset::ActivateAsset() { ScriptCanvas::ScriptCanvasAssetBase* assetData = m_inMemoryAsset.Get(); AZ_Assert(assetData, "ActivateAsset should have a valid asset of type %s", AssetHelpers::AssetIdToString(azrtti_typeid()).c_str()); if (assetData == nullptr) { return; } AZ::Entity* scriptCanvasEntity = assetData->GetScriptCanvasEntity(); AZ_Assert(scriptCanvasEntity, "ActivateAsset should have a valid ScriptCanvas Entity"); // Only activate the entity for assets that have been saved if (scriptCanvasEntity->GetState() == AZ::Entity::State::Constructed) { scriptCanvasEntity->Init(); } if (scriptCanvasEntity->GetState() == AZ::Entity::State::Init) { scriptCanvasEntity->Activate(); } const AZStd::string& assetPath = m_absolutePath; AZStd::string graphName; AzFramework::StringFunc::Path::GetFileName(assetPath.c_str(), graphName); if (!graphName.empty()) { scriptCanvasEntity->SetName(graphName); } Graph* editorGraph = AZ::EntityUtils::FindFirstDerivedComponent(scriptCanvasEntity); AZ_Assert(editorGraph, "Script Canvas entity must have a Graph component"); if (editorGraph == nullptr) { return; } m_scriptCanvasId = editorGraph->GetScriptCanvasId(); EditorGraphNotificationBus::Handler::BusDisconnect(); EditorGraphNotificationBus::Handler::BusConnect(m_scriptCanvasId); m_undoHelper = AZStd::make_unique(*this); } ScriptCanvasEditor::Widget::CanvasWidget* ScriptCanvasMemoryAsset::CreateView(QWidget* parent) { m_canvasWidget = new Widget::CanvasWidget(m_fileAssetId, parent); return m_canvasWidget; } void ScriptCanvasMemoryAsset::ClearView() { delete m_canvasWidget; m_canvasWidget = nullptr; } void ScriptCanvasMemoryAsset::UndoStackChange() { OnUndoStackChanged(); } bool ScriptCanvasMemoryAsset::IsSourceInError() const { return m_sourceInError; } void ScriptCanvasMemoryAsset::OnGraphCanvasSceneDisplayed() { // We need to wait until this event in order the get the m_graphId which represents the GraphCanvas scene Id EditorGraphRequestBus::EventResult(m_graphId, m_scriptCanvasId, &EditorGraphRequests::GetGraphCanvasGraphId); EditorGraphNotificationBus::Handler::BusDisconnect(); } void ScriptCanvasMemoryAsset::OnAssetReady(AZ::Data::Asset asset) { // If we've already cloned the memory asset, we don't want to do the start-up things again. if (m_inMemoryAsset->GetId() == m_sourceAsset.GetId()) { AZStd::string rootPath; AZ::Data::AssetInfo assetInfo = AssetHelpers::GetAssetInfo(m_fileAssetId, rootPath); AZStd::string absolutePath; AzFramework::StringFunc::Path::Join(rootPath.c_str(), assetInfo.m_relativePath.c_str(), absolutePath); m_absolutePath = absolutePath; m_fileState = Tracker::ScriptCanvasFileState::UNMODIFIED; m_assetType = asset.GetType(); // Keep the canonical asset's Id, we will need it when we want to save the asset back to file SetFileAssetId(asset.GetId()); // The source file is ready, we need to make the an in-memory version of it. AZ::Data::AssetId inMemoryAssetId = AZ::Uuid::CreateRandom(); m_sourceAsset = AZ::Data::AssetManager::Instance().FindAsset(m_fileAssetId, AZ::Data::AssetLoadBehavior::PreLoad); m_inMemoryAsset = AZStd::move(CloneAssetData(inMemoryAssetId)); AZ_Assert(m_inMemoryAsset, "Asset should have been successfully cloned."); AZ_Assert(m_inMemoryAsset.GetId() == inMemoryAssetId, "Asset Id should match to the newly created one"); m_inMemoryAssetId = m_inMemoryAsset.GetId(); ActivateAsset(); if (m_onAssetReadyCallback) { AZStd::invoke(m_onAssetReadyCallback, *this); } } // Instead just update the source asset to the get the new asset to keep it in memory. else { m_sourceAsset = AZ::Data::AssetManager::Instance().FindAsset(m_fileAssetId, AZ::Data::AssetLoadBehavior::PreLoad); } if (m_fileAssetId == asset.GetId()) { Internal::MemoryAssetSystemNotificationBus::Broadcast(&Internal::MemoryAssetSystemNotifications::OnAssetReady, this); } } void ScriptCanvasMemoryAsset::OnAssetReloaded(AZ::Data::Asset asset) { if (m_fileAssetId == asset.GetId()) { m_sourceInError = false; // Update our source asset information so we keep references alive. m_sourceAsset = AZ::Data::AssetManager::Instance().FindAsset(m_fileAssetId, AZ::Data::AssetLoadBehavior::PreLoad); // The source file was reloaded, but we have an in-memory version of it. // We need to handle this. } else { AZ::Data::AssetId assetId = asset.GetId(); Internal::MemoryAssetSystemNotificationBus::Broadcast(&Internal::MemoryAssetSystemNotifications::OnAssetReloaded, this); } } void ScriptCanvasMemoryAsset::OnAssetError(AZ::Data::Asset asset) { if (m_fileAssetId == asset.GetId()) { m_sourceInError = true; if (m_onAssetReadyCallback) { AZStd::invoke(m_onAssetReadyCallback, *this); } } else { AZ::Data::AssetId assetId = asset.GetId(); Internal::MemoryAssetSystemNotificationBus::Broadcast(&Internal::MemoryAssetSystemNotifications::OnAssetError, this); } } void ScriptCanvasMemoryAsset::OnAssetUnloaded(const AZ::Data::AssetId assetId, const AZ::Data::AssetType assetType) { if (m_fileAssetId == assetId) { AssetTrackerNotificationBus::Event(assetId, &AssetTrackerNotifications::OnAssetUnloaded, assetId, assetType); } } void ScriptCanvasMemoryAsset::SourceFileChanged(AZStd::string relativePath, AZStd::string scanFolder, AZ::Uuid sourceAssetId) { // This updates the asset Id with the canonical assetId on SourceFileChanged // This occurs for new ScriptCanvas assets because before the SC asset is saved to disk, the asset database // has no asset Id associated with it, so this uses the supplied source path to find the asset Id registered AZStd::string fullPath; AzFramework::StringFunc::Path::Join(scanFolder.data(), relativePath.data(), fullPath); AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, fullPath); SavingComplete(fullPath, sourceAssetId); } void ScriptCanvasMemoryAsset::SourceFileRemoved(AZStd::string relativePath, AZStd::string scanFolder, AZ::Uuid fileAssetId) { AZ_UNUSED(relativePath); AZ_UNUSED(scanFolder); if (m_fileAssetId == fileAssetId) { m_sourceRemoved = true; SignalFileStateChanged(); } } void ScriptCanvasMemoryAsset::SourceFileFailed(AZStd::string relativePath, AZStd::string scanFolder, AZ::Uuid) { AZStd::string fullPath; AzFramework::StringFunc::Path::Join(scanFolder.data(), relativePath.data(), fullPath); AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, fullPath); auto assetPathIdIt = AZStd::find(m_pendingSave.begin(), m_pendingSave.end(), fullPath); if (assetPathIdIt != m_pendingSave.end()) { if (m_onSaveCallback) { m_onSaveCallback(false, m_inMemoryAsset.Get(), AZ::Data::AssetId()); m_onSaveCallback = nullptr; } m_pendingSave.erase(assetPathIdIt); } } void ScriptCanvasMemoryAsset::SavingComplete(const AZStd::string& streamName, AZ::Uuid sourceAssetId) { AZStd::string normPath = streamName; AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, normPath); auto assetPathIdIt = AZStd::find(m_pendingSave.begin(), m_pendingSave.end(), normPath); if (assetPathIdIt != m_pendingSave.end()) { AZ::Data::AssetId previousFileAssetId; if (sourceAssetId != m_fileAssetId.m_guid) { previousFileAssetId = m_fileAssetId; // The source file has changed, store the AssetId to the canonical asset on file SetFileAssetId(sourceAssetId); } else if (!m_fileAssetId.IsValid()) { SetFileAssetId(sourceAssetId); } m_formerGraphIdPair = AZStd::make_pair(m_scriptCanvasId, m_graphId); m_fileState = Tracker::ScriptCanvasFileState::UNMODIFIED; m_pendingSave.erase(assetPathIdIt); m_absolutePath = m_saveAsPath; m_saveAsPath.clear(); // Connect to the source asset's bus to monitor for situations we may need to handle AZ::Data::AssetBus::MultiHandler::BusConnect(m_inMemoryAsset.GetId()); AZ::Data::AssetBus::MultiHandler::BusConnect(m_fileAssetId); if (m_onSaveCallback) { m_onSaveCallback(true, m_inMemoryAsset.Get(), previousFileAssetId); m_onSaveCallback = nullptr; } } } void ScriptCanvasMemoryAsset::FinalizeAssetSave(bool, const AzToolsFramework::SourceControlFileInfo& fileInfo, const AZ::Data::AssetStreamInfo& saveInfo, Callbacks::OnSave onSaveCallback) { m_onSaveCallback = onSaveCallback; AZStd::string normPath = saveInfo.m_streamName; AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, normPath); m_pendingSave.emplace_back(normPath); m_assetSaveFinalizer.Reset(); m_assetSaveFinalizer.Start(this, fileInfo, saveInfo, onSaveCallback, AssetSaveFinalizer::OnCompleteHandler([this, saveInfo](AZ::Data::AssetId /*assetId*/) { })); } AZ::Data::Asset ScriptCanvasMemoryAsset::CloneAssetData(AZ::Data::AssetId newAssetId) { if (m_assetType == azrtti_typeid()) { return CloneAssetData(newAssetId); } AZ_Assert(false, "The provides asset type is not supported as a valid Script Canvas memory asset"); return AZ::Data::Asset(); } void ScriptCanvasMemoryAsset::OnUndoStackChanged() { UndoNotificationBus::Broadcast(&UndoNotifications::OnCanUndoChanged, m_undoState->m_undoStack->CanUndo()); UndoNotificationBus::Broadcast(&UndoNotifications::OnCanRedoChanged, m_undoState->m_undoStack->CanRedo()); } void ScriptCanvasMemoryAsset::SetFileAssetId(const AZ::Data::AssetId& fileAssetId) { m_fileAssetId = fileAssetId; if (m_canvasWidget) { m_canvasWidget->SetAssetId(fileAssetId); } } void ScriptCanvasMemoryAsset::SignalFileStateChanged() { MemoryAssetNotificationBus::Event(m_fileAssetId, &MemoryAssetNotifications::OnFileStateChanged, GetFileState()); } AZStd::string ScriptCanvasMemoryAsset::MakeTemporaryFilePathForSave(AZStd::string_view targetFilename) { AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance(); AZ_Assert(fileIO, "File IO is not initialized."); AZStd::string tempFilename; AzFramework::StringFunc::Path::GetFullFileName(targetFilename.data(), tempFilename); AZStd::string tempPath = AZStd::string::format("@usercache@/scriptcanvas/%s.temp", tempFilename.data()); AZStd::array resolvedPath{}; fileIO->ResolvePath(tempPath.data(), resolvedPath.data(), resolvedPath.size()); return resolvedPath.data(); } ScriptCanvasAssetHandler* ScriptCanvasMemoryAsset::GetAssetHandlerForType(AZ::Data::AssetType assetType) { ScriptCanvasAssetHandler* assetHandler = nullptr; AZ::EBusAggregateResults foundAssetHandlers; ScriptCanvas::AssetRegistryRequestBus::BroadcastResult(foundAssetHandlers, &ScriptCanvas::AssetRegistryRequests::GetAssetHandler); for (auto handler : foundAssetHandlers.values) { if (handler != nullptr) { ScriptCanvasAssetHandler* theHandler = azrtti_cast(handler); if (theHandler != nullptr && theHandler->GetAssetType() == assetType) { assetHandler = theHandler; break; } } } AZ_Assert(assetHandler, "The specified asset type does not have a registered asset handler."); return assetHandler; } AZ::EntityId ScriptCanvasMemoryAsset::GetEditorEntityIdFromSceneEntityId(AZ::EntityId sceneEntityId) { if (m_editorEntityIdMap.find(sceneEntityId) != m_editorEntityIdMap.end()) { return m_editorEntityIdMap[sceneEntityId]; } return AZ::EntityId(); } AZ::EntityId ScriptCanvasMemoryAsset::GetSceneEntityIdFromEditorEntityId(AZ::EntityId editorEntityId) { for (auto mapEntry : m_editorEntityIdMap) { if (mapEntry.second == editorEntityId) { return mapEntry.first; } } return AZ::EntityId(); } // AssetSaveFinalizer ////////////////////////////////////// bool AssetSaveFinalizer::ValidateStatus(const AzToolsFramework::SourceControlFileInfo& fileInfo) { auto fileIO = AZ::IO::FileIOBase::GetInstance(); if (fileInfo.IsLockedByOther()) { AZ_Error("Script Canvas", !fileInfo.IsLockedByOther(), "The file is already exclusively opened by another user: %s", fileInfo.m_filePath.data()); AZStd::invoke(m_onSave, false, m_inMemoryAsset, m_fileAssetId); return false; } else if (fileInfo.IsReadOnly() && fileIO->Exists(fileInfo.m_filePath.c_str())) { AZ_Error("Script Canvas", !fileInfo.IsReadOnly(), "File %s is read-only. It cannot be saved." " If this file is in Perforce it may not have been checked out by the Source Control API.", fileInfo.m_filePath.data()); AZStd::invoke(m_onSave, false, m_inMemoryAsset, m_fileAssetId); return false; } else if (m_saving) { AZ_Warning("Script Canvas", false, "Trying to save the same file twice. Will result in one save callback being ignored."); return false; } return true; } AssetSaveFinalizer::AssetSaveFinalizer() : m_inMemoryAsset(nullptr) , m_sourceAsset(nullptr) , m_saving(false) , m_fileAvailableForSave(false) { } AssetSaveFinalizer::~AssetSaveFinalizer() { AZ::SystemTickBus::Handler::BusDisconnect(); } void AssetSaveFinalizer::Start(ScriptCanvasMemoryAsset* sourceAsset, const AzToolsFramework::SourceControlFileInfo& fileInfo, const AZ::Data::AssetStreamInfo& saveInfo, Callbacks::OnSave onSaveCallback, OnCompleteHandler onComplete) { m_onCompleteHandler = onComplete; m_onCompleteHandler.Connect(m_onComplete); m_saveInfo = saveInfo; m_onSave = onSaveCallback; m_sourceAsset = sourceAsset; m_inMemoryAsset = sourceAsset->GetAsset().Get(); m_assetType = sourceAsset->GetAssetType(); if (!ValidateStatus(fileInfo)) { return; } auto streamer = AZ::Interface::Get(); AZ::IO::FileRequestPtr flushRequest = streamer->FlushCache(saveInfo.m_streamName.data()); streamer->SetRequestCompleteCallback(flushRequest, [this]([[maybe_unused]] AZ::IO::FileRequestHandle request) { m_fileAvailableForSave = true; }); streamer->QueueRequest(flushRequest); AZ::SystemTickBus::Handler::BusConnect(); m_saving = true; } AZStd::string AssetSaveFinalizer::MakeTemporaryFilePathForSave(AZStd::string_view targetFilename) { AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance(); AZ_Assert(fileIO, "File IO is not initialized."); AZStd::string tempFilename; AzFramework::StringFunc::Path::GetFullFileName(targetFilename.data(), tempFilename); AZStd::string tempPath = AZStd::string::format("@usercache@/scriptcanvas/%s.temp", tempFilename.data()); AZStd::array resolvedPath{}; fileIO->ResolvePath(tempPath.data(), resolvedPath.data(), resolvedPath.size()); return resolvedPath.data(); } void AssetSaveFinalizer::OnSystemTick() { if (m_fileAvailableForSave) { AZ::SystemTickBus::Handler::BusDisconnect(); m_fileAvailableForSave = false; const AZStd::string tempPath = MakeTemporaryFilePathForSave(m_saveInfo.m_streamName); AZ::IO::FileIOStream stream(tempPath.data(), m_saveInfo.m_streamFlags); if (stream.IsOpen()) { ScriptCanvasAssetHandler* assetHandler = nullptr; AssetTrackerRequestBus::BroadcastResult(assetHandler, &AssetTrackerRequests::GetAssetHandlerForType, m_assetType); AZ_Assert(assetHandler, "An asset handler must be found"); bool savedSuccess; { AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::ScriptCanvas, "ScriptCanvasAssetHandler::SaveAssetData"); ScriptCanvasMemoryAsset cloneAsset; m_sourceAsset->CloneTo(cloneAsset); savedSuccess = assetHandler->SaveAssetData(cloneAsset.GetAsset(), &stream); } stream.Close(); if (savedSuccess) { AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::ScriptCanvas, "AssetTracker::SaveAssetPostSourceControl : TempToTargetFileReplacement"); AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance(); const bool targetFileExists = fileIO->Exists(m_saveInfo.m_streamName.data()); bool removedTargetFile; { AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::ScriptCanvas, "AssetTracker::SaveAssetPostSourceControl : TempToTargetFileReplacement : RemoveTarget"); removedTargetFile = fileIO->Remove(m_saveInfo.m_streamName.data()); } if (targetFileExists && !removedTargetFile) { savedSuccess = false; } else { AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::ScriptCanvas, "AssetTracker::SaveAssetPostSourceControl : TempToTargetFileReplacement : RenameTempFile"); AZ::IO::Result renameResult = fileIO->Rename(tempPath.data(), m_saveInfo.m_streamName.data()); if (!renameResult) { savedSuccess = false; } } } if (savedSuccess) { AZ_TracePrintf("Script Canvas", "Script Canvas successfully saved as Asset \"%s\"", m_saveInfo.m_streamName.data()); } m_onComplete.Signal(m_sourceAsset->GetId()); } Reset(); } } void AssetSaveFinalizer::Reset() { m_sourceAsset = nullptr; m_fileAssetId = {}; m_onSave = nullptr; m_saving = false; m_inMemoryAsset = nullptr; m_saveInfo = {}; } }