/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { class Transform; } namespace SandboxEditor { //! Provides an interface to control the modern viewport camera controller from the Editor. //! @note The bus is addressed by viewport id. class ModernViewportCameraControllerRequests : public AZ::EBusTraits { public: using BusIdType = AzFramework::ViewportId; static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; //! Begin a smooth transition of the camera to the requested transform. virtual void InterpolateToTransform(const AZ::Transform& worldFromLocal) = 0; protected: ~ModernViewportCameraControllerRequests() = default; }; using ModernViewportCameraControllerRequestBus = AZ::EBus; } // namespace SandboxEditor