/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace PhysX { /// TThis sub-component mode gets an entity position from its base class on mouse down /// and sets a rotation (AZ::Quaternion) value in the component that uses it. class EditorSubComponentModeSnapRotation : public EditorSubComponentModeSnap { public: EditorSubComponentModeSnapRotation( const AZ::EntityComponentIdPair& entityComponentIdPair , const AZ::Uuid& componentType , const AZStd::string& name); ~EditorSubComponentModeSnapRotation() override; protected: // PhysX::EditorSubComponentModeSnap void DisplaySpecificSnapType( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Vector3& jointPosition, const AZ::Vector3& snapDirection, float snapLength) override; void InitMouseDownCallBack() override; }; } // namespace PhysX