/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AzToolsFramework { class LinearManipulator; } namespace PhysX { /// This sub-component mode uses EditorViewportEntityPicker to get the position of an entity that the mouse is hovering over. /// Classes inheriting from this class can use the mouse-over entity position to perform custom actions. class EditorSubComponentModeSnap : public PhysX::EditorSubComponentModeBase , protected AzFramework::EntityDebugDisplayEventBus::Handler { public: EditorSubComponentModeSnap( const AZ::EntityComponentIdPair& entityComponentIdPair , const AZ::Uuid& componentType , const AZStd::string& name); virtual ~EditorSubComponentModeSnap() = default; // PhysX::EditorSubComponentModeBase void HandleMouseInteraction( const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) override; void Refresh() override; protected: // AzFramework::EntityDebugDisplayEventBus void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; /// Override to draw specific snap type display virtual void DisplaySpecificSnapType( [[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo, [[maybe_unused]] AzFramework::DebugDisplayRequests& debugDisplay, [[maybe_unused]] const AZ::Vector3& jointPosition, [[maybe_unused]] const AZ::Vector3& snapDirection, [[maybe_unused]] float snapLength) {} virtual void InitMouseDownCallBack() = 0; AZStd::string GetPickedEntityName(); AZ::Vector3 GetPosition() const; AZStd::shared_ptr m_manipulator; EditorViewportEntityPicker m_picker; AZ::EntityId m_pickedEntity; AZ::Aabb m_pickedEntityAabb = AZ::Aabb::CreateNull(); AZ::Vector3 m_pickedPosition; }; } // namespace PhysX