/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once namespace AZ { class EntityComponentIdPair; } namespace PhysX { /// Interface to implement when adding a new editing mode /// for collider component mode. class ColliderSubComponentMode { public: virtual ~ColliderSubComponentMode() {}; /// Called when the mode is entered to initialise the mode. /// @param idPair The entity/component id pair. virtual void Setup(const AZ::EntityComponentIdPair& idPair) = 0; /// Called when the mode needs to refresh it's values. /// @param idPair The entity/component id pair. virtual void Refresh(const AZ::EntityComponentIdPair& idPair) = 0; /// Called when the mode exits to perform cleanup. /// @param idPair The entity/component id pair. virtual void Teardown(const AZ::EntityComponentIdPair& idPair) = 0; /// Called when reset hotkey is pressed. /// Should reset values in the sub component mode to sensible defaults. /// @param idPair The entity/component id pair. virtual void ResetValues(const AZ::EntityComponentIdPair& idPair) = 0; }; }