/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace EMotionFX { class Actor; class PhysicsSetupUtils { public: static size_t CountColliders(const Actor* actor, PhysicsSetup::ColliderConfigType colliderConfigType, bool ignoreShapeType = true, Physics::ShapeType shapeTypeToCount = Physics::ShapeType::Box); }; }