/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace MCore { TEST(DualQuaternionTests, ToTransform) { const AZ::Vector3 translation(0.15f, -1.8f, 0.23f); const AZ::Quaternion rotation(0.72f, -0.48f, -0.24f, 0.44f); const DualQuaternion dualQuaternion = DualQuaternion::ConvertFromRotationTranslation(rotation, translation); const AZ::Transform transform = dualQuaternion.ToTransform(); EXPECT_TRUE(transform.GetBasisX().IsClose(AZ::Vector3(0.424f, -0.9024f, 0.0768f))); EXPECT_TRUE(transform.GetBasisY().IsClose(AZ::Vector3(-0.48f, -0.152f, 0.864f))); EXPECT_TRUE(transform.GetBasisZ().IsClose(AZ::Vector3(-0.768f, -0.4032f, -0.4976f))); EXPECT_TRUE(transform.GetTranslation().IsClose(translation)); } } // namespace MCore