/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "SystemComponentFixture.h" #include #include namespace EMotionFX { class Actor; class ActorInstance; class AnimGraph; class AnimGraphInstance; class AnimGraphMotionNode; class AnimGraphStateMachine; class MotionSet; class AnimGraphTransitionFixture : public SystemComponentFixture { public: void SetUp() override; void TearDown() override; protected: AnimGraphStateMachine* m_stateMachine = nullptr; AnimGraphInstance* m_animGraphInstance = nullptr; AnimGraphMotionNode* m_motionNodeA = nullptr; AnimGraphMotionNode* m_motionNodeB = nullptr; AZStd::unique_ptr m_actor; AZStd::unique_ptr m_animGraph; MotionSet* m_motionSet = nullptr; ActorInstance* m_actorInstance = nullptr; }; }