/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace DataTypes { class IGroup; class ISceneNodeSelectionList; } namespace SceneData { class LodRule; class LodRuleBehavior : public SceneCore::BehaviorComponent , public Events::ManifestMetaInfoBus::Handler , public Events::AssetImportRequestBus::Handler , public Events::GraphMetaInfoBus::Handler { public: AZ_COMPONENT(LodRuleBehavior, "{D2E19864-9A4B-41FD-8ACC-DA6756728CB3}", SceneCore::BehaviorComponent); ~LodRuleBehavior() override = default; void Activate() override; void Deactivate() override; static void Reflect(ReflectContext* context); void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override; Events::ProcessingResult UpdateManifest(Containers::Scene& scene, ManifestAction action, RequestingApplication requester) override; void GetVirtualTypeName(AZStd::string& name, Crc32 type) override; void GetAllVirtualTypes(AZStd::set& types) override; private: size_t SelectLodMeshes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection, size_t lodLevel) const; void UpdateLodRules(Containers::Scene& scene) const; }; } // namespace SceneData } // namespace SceneAPI } // namespace AZ