/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// //! Bus for making requests to the UiSpawnerComponent class UiSpawnerInterface : public AZ::ComponentBus { public: virtual ~UiSpawnerInterface() {} //! Spawn the selected slice at the entity's location virtual AzFramework::SliceInstantiationTicket Spawn() = 0; //! Spawn the selected slice at the entity's location with the provided relative offset virtual AzFramework::SliceInstantiationTicket SpawnRelative(const AZ::Vector2& relative) = 0; //! Spawn the selected slice at the specified viewport position virtual AzFramework::SliceInstantiationTicket SpawnViewport(const AZ::Vector2& pos) { (void)pos; return AzFramework::SliceInstantiationTicket(); }; //! Spawn the provided slice at the entity's location virtual AzFramework::SliceInstantiationTicket SpawnSlice(const AZ::Data::Asset& slice) { (void)slice; return AzFramework::SliceInstantiationTicket(); }; //! Spawn the provided slice at the entity's location with the provided relative offset virtual AzFramework::SliceInstantiationTicket SpawnSliceRelative(const AZ::Data::Asset& slice, const AZ::Vector2& relative) { (void)slice; (void)relative; return AzFramework::SliceInstantiationTicket(); }; //! Spawn the provided slice at the specified viewport position virtual AzFramework::SliceInstantiationTicket SpawnSliceViewport(const AZ::Data::Asset& slice, const AZ::Vector2& pos) { (void)slice; (void)pos; return AzFramework::SliceInstantiationTicket(); }; }; using UiSpawnerBus = AZ::EBus; //////////////////////////////////////////////////////////////////////////////////////////////////// //! Bus for notifications dispatched by the UiSpawnerComponent //! Whenever one of the "Spawn" calls in UiSpawnerInterface is called then a listener connected //! on this bus with the spawner entity ID will either get: //! 1. This sequence of notifications: //! OnSpawnBegin //! N x OnEntitySpawned //! OnEntitiesSpawned //! OnTopLevelEntitiesSpawned //! OnSpawnEnd //! 2. In the case of a spawn error just this notification: //! OnSpawnFailed class UiSpawnerNotifications : public AZ::ComponentBus { public: virtual ~UiSpawnerNotifications() {} //! Notify that slice has been spawned, but entities have not yet been activated. //! OnEntitySpawned events are about to be dispatched. virtual void OnSpawnBegin(const AzFramework::SliceInstantiationTicket& /*ticket*/) {} //! Notify that an entity has spawned, will be called once for each entity spawned in a slice. virtual void OnEntitySpawned(const AzFramework::SliceInstantiationTicket& /*ticket*/, const AZ::EntityId& /*spawnedEntity*/) {} //! Single event notification for an entire slice spawn, providing a list of all resulting entity Ids. virtual void OnEntitiesSpawned(const AzFramework::SliceInstantiationTicket& /*ticket*/, const AZStd::vector& /*spawnedEntities*/) {} //! Single event notification for an entire slice spawn, providing a list of all resulting top-level entity Ids. //! Top-level entities are ones that are not the child of any other entity in the slice virtual void OnTopLevelEntitiesSpawned(const AzFramework::SliceInstantiationTicket& /*ticket*/, const AZStd::vector& /*spawnedEntities*/) {} //! Notify that a spawn has been completed. All spawn notifications for this ticket have been dispatched. virtual void OnSpawnEnd(const AzFramework::SliceInstantiationTicket& /*ticket*/) {} //! Notify that slice has failed to be spawned. virtual void OnSpawnFailed(const AzFramework::SliceInstantiationTicket& /*ticket*/) {} }; using UiSpawnerNotificationBus = AZ::EBus;