/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// //! A markup button allows for button-like behavior on markup text. //! //! The markup itself is contained within a text component. The markup button //! handles interaction with the text, and can also apply styling (such as //! coloring for button/clickable text). //! //! Markup button behavior is only intended for mouse interactions. class UiMarkupButtonInterface : public AZ::ComponentBus { public: // member functions virtual ~UiMarkupButtonInterface() {} //! Get the link color virtual AZ::Color GetLinkColor() = 0; //! Set the link color virtual void SetLinkColor(const AZ::Color& linkColor) = 0; //! Get the link hover color virtual AZ::Color GetLinkHoverColor() = 0; //! Set the link hover color virtual void SetLinkHoverColor(const AZ::Color& linkHoverColor) = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiMarkupButtonBus; //////////////////////////////////////////////////////////////////////////////////////////////////// class UiMarkupButtonNotifications : public AZ::ComponentBus { public: ////////////////////////////////////////////////////////////////////////// // EBusTraits overrides static const bool EnableEventQueue = true; ////////////////////////////////////////////////////////////////////////// public: // member functions virtual ~UiMarkupButtonNotifications() {} virtual void OnHoverStart(int id, const AZStd::string& action, const AZStd::string& data) = 0; virtual void OnHoverEnd(int id, const AZStd::string& action, const AZStd::string& data) = 0; virtual void OnPressed(int id, const AZStd::string& action, const AZStd::string& data) = 0; virtual void OnReleased(int id, const AZStd::string& action, const AZStd::string& data) = 0; virtual void OnClick(int id, const AZStd::string& action, const AZStd::string& data) = 0; }; typedef AZ::EBus UiMarkupButtonNotificationsBus;