/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// //! Defines an interface for working with indexable image types, such as sprite-sheets or image sequences. class UiIndexableImageInterface : public AZ::ComponentBus { public: // member functions virtual ~UiIndexableImageInterface() {} //! Sets the index of the image to display virtual void SetImageIndex(AZ::u32 index) = 0; //! Gets the index of the image to display virtual const AZ::u32 GetImageIndex() = 0; //! Gets the number of indices for this image. virtual const AZ::u32 GetImageIndexCount() = 0; //! Given an index, return its alias (if defined) virtual AZStd::string GetImageIndexAlias(AZ::u32 index) = 0; //! Given an index, set an alias for it virtual void SetImageIndexAlias(AZ::u32 index, const AZStd::string& alias) = 0; //! Given an alias, return the index that corresponds to it virtual AZ::u32 GetImageIndexFromAlias(const AZStd::string& alias) = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiIndexableImageBus;