# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}) ly_add_target( NAME AutomatedTesting ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE} NAMESPACE Gem FILES_CMAKE automatedtesting_files.cmake ${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake INCLUDE_DIRECTORIES PRIVATE Source PUBLIC Include BUILD_DEPENDENCIES PRIVATE AZ::AzCore Gem::Atom_AtomBridge.Static ) # if enabled, AutomatedTesting is used by all kinds of applications ly_create_alias(NAME AutomatedTesting.Builders NAMESPACE Gem TARGETS Gem::AutomatedTesting) ly_create_alias(NAME AutomatedTesting.Tools NAMESPACE Gem TARGETS Gem::AutomatedTesting) ly_create_alias(NAME AutomatedTesting.Clients NAMESPACE Gem TARGETS Gem::AutomatedTesting) ly_create_alias(NAME AutomatedTesting.Servers NAMESPACE Gem TARGETS Gem::AutomatedTesting) ################################################################################ # Gem dependencies ################################################################################ # The GameLauncher uses "Clients" gem variants: ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake TARGETS AutomatedTesting.GameLauncher VARIANTS Clients) # If we build a server, then apply the gems to the server if(PAL_TRAIT_BUILD_SERVER_SUPPORTED) # if we're making a server, then add the "Server" gem variants to it: ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake TARGETS AutomatedTesting.ServerLauncher VARIANTS Servers) set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS AutomatedTesting) endif() if (PAL_TRAIT_BUILD_HOST_TOOLS) # The Editor uses "Tools" gem variants: ly_enable_gems( PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake TARGETS Editor VARIANTS Tools) # The Material Editor needs the Lyshine "Tools" gem variant for the custom LyShine pass ly_enable_gems( PROJECT_NAME AutomatedTesting GEMS LyShine TARGETS MaterialEditor VARIANTS Tools) # The pipeline tools use "Builders" gem variants: ly_enable_gems( PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake TARGETS AssetBuilder AssetProcessor AssetProcessorBatch VARIANTS Builders) endif()