/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AzToolsFramework { class CreateSliceCommand : public BaseSliceCommand { public: AZ_CLASS_ALLOCATOR(CreateSliceCommand, AZ::SystemAllocator, 0); AZ_RTTI(CreateSliceCommand, "{295F0D67-18F4-4C4E-937B-66398258A472}"); CreateSliceCommand(const AZStd::string& friendlyName); ~CreateSliceCommand() {} void Capture(const AZ::Data::Asset& tempSliceAsset, const AZStd::string& fullSliceAssetPath, const AZ::SliceComponent::EntityIdToEntityIdMap& liveToAssetMap); void Undo() override; void Redo() override; protected: AZ::Data::Asset PreloadSliceAsset(); AZStd::vector m_sliceAssetBuffer; AZStd::string m_fullSliceAssetPath; AZ::SliceComponent::EntityIdToEntityIdMap m_liveToAssetMap; AZ::Data::AssetId m_sliceAssetId; }; }