/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef LUAEDITOR_LUASTACKTRACKERMESSAGES_H #define LUAEDITOR_LUASTACKTRACKERMESSAGES_H #include #include #include #pragma once namespace LUAEditor { // combined, name+line is a unique stack entry // this data definition is used by anyone tracking stacks at execution break struct StackEntry { public: AZ_CLASS_ALLOCATOR(StackEntry, AZ::SystemAllocator, 0); AZStd::string m_blob; // the name of the debug blob int m_blobLine; // the line relative to the start of that blob }; typedef AZStd::list StackList; // messages going FROM the lua Context TO anyone interested in stack updates (aka the stack panel) class LUAStackTrackerMessages : public AZ::EBusTraits { public: ////////////////////////////////////////////////////////////////////////// // Bus configuration static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we can have multiple listeners ////////////////////////////////////////////////////////////////////////// typedef AZ::EBus Bus; typedef Bus::Handler Handler; virtual void StackUpdate(const StackList& stackList) = 0; virtual void StackClear() = 0; virtual ~LUAStackTrackerMessages() {} }; // messages going TO the lua Context FROM anyone interested in retrieving breakpoint info class LUAStackRequestMessages : public AZ::EBusTraits { public: ////////////////////////////////////////////////////////////////////////// // Bus configuration static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Single; // we only have one listener ////////////////////////////////////////////////////////////////////////// typedef AZ::EBus Bus; typedef Bus::Handler Handler; virtual void RequestStackClicked(const AZStd::string& blobName, int lineNumber) = 0; virtual ~LUAStackRequestMessages() {} }; } #endif//LUAEDITOR_LUASTACKTRACKERMESSAGES_H