/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace ShaderManagementConsole { //! ShaderManagementConsoleWindow is the main class. Its responsibility is limited to initializing and connecting //! its panels, managing selection of assets, and performing high-level actions like saving. It contains... class ShaderManagementConsoleWindow : public AtomToolsFramework::AtomToolsDocumentMainWindow { Q_OBJECT public: AZ_CLASS_ALLOCATOR(ShaderManagementConsoleWindow, AZ::SystemAllocator, 0); using Base = AtomToolsFramework::AtomToolsDocumentMainWindow; ShaderManagementConsoleWindow(const AZ::Crc32& toolId, QWidget* parent = 0); ~ShaderManagementConsoleWindow() = default; protected: bool GetOpenDocumentParams(AZStd::string& openPath) override; QWidget* CreateDocumentTabView(const AZ::Uuid& documentId) override; }; } // namespace ShaderManagementConsole