/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace ShaderManagementConsole { class ShaderManagementConsoleApplication : public AtomToolsFramework::AtomToolsDocumentApplication , private AzToolsFramework::EditorWindowRequestBus::Handler { public: AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}"); using Base = AtomToolsFramework::AtomToolsDocumentApplication; ShaderManagementConsoleApplication(int* argc, char*** argv); ~ShaderManagementConsoleApplication(); // AzFramework::Application overrides... void Reflect(AZ::ReflectContext* context) override; const char* GetCurrentConfigurationName() const override; void StartCommon(AZ::Entity* systemEntity) override; void Destroy() override; // AtomToolsFramework::AtomToolsApplication overrides... AZStd::vector GetCriticalAssetFilters() const override; // AzToolsFramework::EditorWindowRequests::Bus::Handler QWidget* GetAppMainWindow() override; private: AZStd::unique_ptr m_window; AZStd::unique_ptr m_assetBrowserInteractions; }; } // namespace ShaderManagementConsole