/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AzToolsFramework { class LinearManipulator; /// The specific ComponentMode responsible for handling box editing. class BoxComponentMode : public ComponentModeFramework::EditorBaseComponentMode { public: AZ_CLASS_ALLOCATOR_DECL BoxComponentMode( const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType); BoxComponentMode(const BoxComponentMode&) = delete; BoxComponentMode& operator=(const BoxComponentMode&) = delete; BoxComponentMode(BoxComponentMode&&) = delete; BoxComponentMode& operator=(BoxComponentMode&&) = delete; ~BoxComponentMode(); // EditorBaseComponentMode void Refresh() override; private: BoxViewportEdit m_boxEdit; }; } // namespace AzToolsFramework