/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace Render { // Path to texture resources used by SMAA. static const char* const PathToSMAAAreaTexture{ "textures/postprocessing/AreaTex.dds.streamingimage" }; static const char* const PathToSMAASearchTexture{ "textures/postprocessing/SearchTex.dds.streamingimage" }; // Option shader variable names for SMAA shader. static const char* const EnableDiagonalDetectionFeatureOptionName{ "o_enableDiagonalDetectionFeature" }; static const char* const EnableCornerDetectionFeatureOptionName{ "o_enableCornerDetectionFeature" }; static const char* const EnablePredicationFeatureOptionName{ "o_enablePredicationFeature" }; static const char* const EdgeDetectionModeOptionName{ "o_edgeDetectionMode" }; static const char* const BlendingOutputModeOptionName{ "o_blendingOutputMode" }; } // namespace Render } // namespace AZ