/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "BaseLibraryItem.h" #include struct IEditorMaterial : public CBaseLibraryItem { virtual int GetFlags() const = 0; virtual IMaterial* GetMatInfo(bool bUseExistingEngineMaterial = false) = 0; virtual void DisableHighlightForFrame() = 0; };