/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "EditorCommon.h" ComponentButton::ComponentButton(HierarchyWidget* hierarchy, QWidget* parent) : QPushButton(parent) { setText("Add Component..."); QObject::connect(this, &QPushButton::clicked, hierarchy, [hierarchy]([[maybe_unused]] bool checked) { HierarchyMenu contextMenu(hierarchy, HierarchyMenu::Show::kAddComponents, true); contextMenu.exec(QCursor::pos()); }); QObject::connect(hierarchy, SIGNAL(SetUserSelection(HierarchyItemRawPtrList*)), SLOT(UserSelectionChanged(HierarchyItemRawPtrList*))); } void ComponentButton::UserSelectionChanged([[maybe_unused]] HierarchyItemRawPtrList* items) { // no longer need to enable/disable because we always show the button, if nothing is selected it adds to the canvas entity } #include