""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test case ID : C18243585 # Test Case Title : Check that hinge joint allows no limit constraints on 2 bodies # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") lead_found = ("Found lead", "Did not find lead") follower_found = ("Found follower", "Did not find follower") check_lead_position = ("Lead stays still", "Lead moved") check_follower_position = ("Follower moved higher than lead, and swinged over it", "Follower did not move higher than lead, or swing over it") # fmt: on def C18243585_Joints_HingeNoLimitsConstrained(): """ Summary: Check that hinge joint allows no limit constraints on 2 bodies Level Description: lead - Starts above follower entity follower - Starts below lead entity. Constrained to lead entity with a hinge joint. Starts with initial velocity of (5, 1, 0). forceRegion - Contains suction and damping force to hold follower position when it enters the region that will pass the test. Expected Behavior: Lead entity remains still. Follower entity's Z position exceeds lead entity's Z position and swings past above the lead entity. The hinge joint constraint is not limited, the follower can swing to a position higher than the lead, and over it Test Steps: 1) Open Level 2) Enter Game Mode 3) Create and Validate Entities 4) Wait for several seconds 5) Check to see if lead and follower behaved as expected 6) Exit Game Mode 7) Close Editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import sys from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus import JointsHelper from JointsHelper import JointEntity # Constants FLOAT_EPSILON = 0.2 # Helper Entity class class Entity(JointEntity): def criticalEntityFound(self): # Override function to use local Test dictionary Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid()) # Main Script helper.init_idle() # 1) Open Level helper.open_level("Physics", "C18243585_Joints_HingeNoLimitsConstrained") # 2) Enter Game Mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Create and Validate Entities lead = Entity("lead") follower = Entity("follower") Report.info_vector3(lead.position, "lead initial position:") Report.info_vector3(follower.position, "follower initial position:") leadInitialPosition = lead.position followerInitialPosition = follower.position # 4) Wait for several seconds general.idle_wait(4.0) # wait for lead and follower to move # 5) Check to see if lead and follower behaved as expected Report.info_vector3(lead.position, "lead position after 1 second:") Report.info_vector3(follower.position, "follower position after 1 second:") leadPositionDelta = lead.position.Subtract(leadInitialPosition) leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON) Report.critical_result(Tests.check_lead_position, leadRemainedStill) followerSwingedOverLead = (follower.position.x < leadInitialPosition.x and follower.position.z > leadInitialPosition.z) Report.critical_result(Tests.check_follower_position, followerSwingedOverLead) # 6) Exit Game Mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(C18243585_Joints_HingeNoLimitsConstrained)