""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test case ID : C18243584 # Test Case Title : Check that hinge joint allows soft limit constraints on 2 bodies # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") lead_found = ("Found lead", "Did not find lead") follower_found = ("Found follower", "Did not find follower") check_lead_position = ("Lead stays still", "Lead moved") check_follower_position = ("Follower moved higher than lead, but does not swing over it", "Follower did not move higher than lead, or swinged over it") # fmt: on def C18243584_Joints_HingeSoftLimitsConstrained(): """ Summary: Check that hinge joint allows soft limit constraints on 2 bodies Level Description: lead - Starts above follower entity follower - Starts below lead entity. Constrained to lead entity with a hinge joint. Starts with initial velocity of (5, 1, 0). forceRegion - This force region has a suction (negative point) force that will hold the follower if it reaches the position that will pass the test. Expected Behavior: Lead entity remains still. Follower moved higher than lead, but does not swing over it. Since the 45 degree limit is soft, the follower can swing to a position higher than the lead, but will not swing over it. Test Steps: 1) Open Level 2) Enter Game Mode 3) Create and Validate Entities 4) Wait for several seconds 5) Check to see if lead and follower behaved as expected 6) Exit Game Mode 7) Close Editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import sys import math from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus import JointsHelper from JointsHelper import JointEntity # Constants FLOAT_EPSILON = 0.2 # Helper Entity class class Entity(JointEntity): def criticalEntityFound(self): # Override function to use local Test dictionary Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid()) # Main Script helper.init_idle() # 1) Open Level helper.open_level("Physics", "C18243584_Joints_HingeSoftLimitsConstrained") # 2) Enter Game Mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Create and Validate Entities lead = Entity("lead") follower = Entity("follower") Report.info_vector3(lead.position, "lead initial position:") Report.info_vector3(follower.position, "follower initial position:") leadInitialPosition = lead.position # 4) Wait for the follower to move above the lead or Timeout normalizedStartPos = JointsHelper.getRelativeVector(lead.position, follower.position) normalizedStartPos = normalizedStartPos.GetNormalizedSafe() class WaitCondition: TARGET_ANGLE = math.radians(45) TARGET_MAX_ANGLE = math.radians(180) angleAchieved = 0.0 followerMovedAbove45Deg = False #this is expected to be true to pass the test followerMovedAbove180Deg = True #this is expected to be false to pass the test def checkConditionMet(self): #calculate the current follower-lead vector normalVec = JointsHelper.getRelativeVector(lead.position, follower.position) normalVec = normalVec.GetNormalizedSafe() #dot product + acos to get the angle currentAngle = math.acos(normalizedStartPos.Dot(normalVec)) #if the angle is now less then last time, it is no longer rising, so end the test. if currentAngle < self.angleAchieved: return True self.angleAchieved = currentAngle self.followerMovedAbove45Deg = currentAngle > self.TARGET_ANGLE self.followerMovedAbove180Deg = currentAngle > self.TARGET_MAX_ANGLE return False def isFollowerPositionCorrect(self): return self.followerMovedAbove45Deg and not self.followerMovedAbove180Deg waitCondition = WaitCondition() MAX_WAIT_TIME = 5.0 #seconds conditionMet = helper.wait_for_condition(lambda: waitCondition.checkConditionMet(), MAX_WAIT_TIME) # 5) Check to see if lead and follower behaved as expected Report.info_vector3(lead.position, "lead position after test:") Report.info_vector3(follower.position, "follower position after test:") leadPositionDelta = lead.position.Subtract(leadInitialPosition) leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON) Report.critical_result(Tests.check_lead_position, leadRemainedStill) Report.critical_result(Tests.check_follower_position, conditionMet and waitCondition.isFollowerPositionCorrect()) # 6) Exit Game Mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(C18243584_Joints_HingeSoftLimitsConstrained)