""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test case ID : C18243581 # Test Case Title : Check that fixed joint is breakable # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") lead_found = ("Found lead", "Did not find lead") follower_found = ("Found follower", "Did not find follower") check_lead_position = ("Lead did not move in X direction","Lead moved in X direction") check_follower_position = ("Follower moved in X direction", "Follower did not move in X direction") # fmt: on def C18243581_Joints_FixedBreakable(): """ Summary: Check that fixed joint is breakable Level Description: lead - Starts above follower entity follower - Starts below lead entity. Constrained to lead entity with fixed joint. Starts with initial velocity of (5, 0, 0) in positive X direction. Expected Behavior: The follower entity moves in the positive X direction but the lead entity does not move in the positive X direction by more than a distance of 0.5. Test Steps: 1) Open Level 2) Enter Game Mode 3) Create and Validate Entities 4) Wait for several seconds 5) Check to see if lead and follower behaved as expected 6) Exit Game Mode 7) Close Editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import sys from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus from JointsHelper import JointEntity # Helper Entity class class Entity(JointEntity): def criticalEntityFound(self): # Override function to use local Test dictionary Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid()) # Main Script helper.init_idle() # 1) Open Level helper.open_level("Physics", "C18243581_Joints_FixedBreakable") # 2) Enter Game Mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Create and Validate Entities lead = Entity("lead") follower = Entity("follower") Report.info_vector3(lead.position, "lead initial position:") Report.info_vector3(follower.position, "follower initial position:") leadInitialPosition = lead.position.x followerInitialPosition = follower.position.x # 4) Wait for several seconds general.idle_wait(1.0) # wait for lead and follower to move # 5) Check to see if lead and follower behaved as expected Report.info_vector3(lead.position, "lead position after 1 second:") Report.info_vector3(follower.position, "follower position after 1 second:") Report.critical_result(Tests.check_lead_position, (lead.position.x - leadInitialPosition) < 0.5) Report.critical_result(Tests.check_follower_position, (follower.position.x - followerInitialPosition) > 0.5) # 6) Exit Game Mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(C18243581_Joints_FixedBreakable)