""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT Test case ID : C4044695 Test Case Title : Verify that when you add a multiple surface fbx in PxMesh in PhysxCollider, multiple number of Material Slots populate in the Materials Section """ # fmt: off class Tests(): create_entity = ("Created test entity", "Failed to create test entity") mesh_added = ("Added Mesh component", "Failed to add Mesh component") physx_collider_added = ("Added PhysX Collider component", "Failed to add PhysX Collider component") shape_is_correct = ("PhysX Collider Shape is correct", "PhysX Collider Shape is not PhysicsAsset") assign_mesh_asset = ("Assigned Mesh asset to Mesh component", "Failed to assign mesh asset to Mesh component") assign_px_mesh_asset = ("Assigned PxMesh asset to Collider component", "Failed to assign PxMesh asset to Collider component") count_mesh_surface = ("Multiple slots show under materials", "Failed to show required surface materials") # fmt: on def C4044695_PhysXCollider_AddMultipleSurfaceFbx(): """ Summary: Create entity with Mesh and PhysX Collider components and assign a fbx file in both the components. Verify that the fbx is properly fitting the mesh. Expected Behavior: 1) The fbx is properly fitting the mesh. 2) Multiple material slots show up under Materials section in the PhysX Collider component and that they correspond to the number of surfaces as designed in the mesh. Test Steps: 1) Load the empty level 2) Create an entity 3) Add Mesh and Physics collider components 4) Select the PhysicsAsset shape in the PhysX Collider component 5) Assign the fbx file in PhysX Mesh and Mesh component 6) Check if multiple material slots show up under Materials section in the PhysX Collider component :return: None """ # Builtins import os # Helper Files from editor_python_test_tools.editor_entity_utils import EditorEntity as Entity from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper from editor_python_test_tools.asset_utils import Asset # Constants PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property SURFACE_TAG_COUNT = 4 # Number of surface tags included in used asset # Asset paths STATIC_MESH = os.path.join("assets", "c4044695_physxcollider_addmultiplesurfacefbx", "test.azmodel") PHYSX_MESH = os.path.join("assets", "c4044695_physxcollider_addmultiplesurfacefbx", "test.pxmesh") helper.init_idle() # 1) Load the empty level helper.open_level("Physics", "Base") # 2) Create an entity test_entity = Entity.create_editor_entity("test_entity") Report.result(Tests.create_entity, test_entity.id.IsValid()) # 3) Add Mesh and Physics collider components mesh_component = test_entity.add_component("Mesh") Report.result(Tests.mesh_added, test_entity.has_component("Mesh")) collider_component = test_entity.add_component("PhysX Collider") Report.result(Tests.physx_collider_added, test_entity.has_component("PhysX Collider")) # 4) Select the PhysicsAsset shape in the PhysX Collider component collider_component.set_component_property_value("Shape Configuration|Shape", PHYSICS_ASSET_INDEX) value_to_test = collider_component.get_component_property_value("Shape Configuration|Shape") Report.result(Tests.shape_is_correct, value_to_test == PHYSICS_ASSET_INDEX) # 5) Assign the fbx file in PhysX Mesh and Mesh component px_asset = Asset.find_asset_by_path(PHYSX_MESH) collider_component.set_component_property_value("Shape Configuration|Asset|PhysX Mesh", px_asset.id) px_asset.id = collider_component.get_component_property_value("Shape Configuration|Asset|PhysX Mesh") Report.result(Tests.assign_px_mesh_asset, px_asset.get_path() == PHYSX_MESH.replace(os.sep, "/")) mesh_asset = Asset.find_asset_by_path(STATIC_MESH) mesh_component.set_component_property_value("Controller|Configuration|Mesh Asset", mesh_asset.id) mesh_asset.id = mesh_component.get_component_property_value("Controller|Configuration|Mesh Asset") Report.result(Tests.assign_mesh_asset, mesh_asset.get_path() == STATIC_MESH.replace(os.sep, "/")) # 6) Check if multiple material slots show up under Materials section in the PhysX Collider component pte = collider_component.get_property_tree() def get_surface_count(): count = pte.get_container_count("Collider Configuration|Physics Materials|Slots") return count.GetValue() Report.result( Tests.count_mesh_surface, helper.wait_for_condition(lambda: get_surface_count() == SURFACE_TAG_COUNT, 1.0) ) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(C4044695_PhysXCollider_AddMultipleSurfaceFbx)