""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test case ID : C100000 # Test Case Title : Check that Gravity works # fmt:off class Tests(): enter_game_mode = ("Entered game mode", "Failed to enter game mode") find_ball = ("Entity Ball found", "Ball not found") gravity_started_disabled = ("Gravity started disabled", "Gravity didn't start disabled") gravity_set_enabled = ("Gravity has been enabled", "Gravity wasn't enabled") ball_fell = ("Ball fell", "Ball didn't fall") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") # fmt:on def C100000_RigidBody_EnablingGravityWorksPoC(): import os import sys from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus helper.init_idle() helper.open_level("Physics", "EnablingGravityWorks") helper.enter_game_mode(Tests.enter_game_mode) # 3) Retrieve entities general.idle_wait_frames(1) ball_id = general.find_game_entity("Ball") Report.critical_result(Tests.find_ball, ball_id.IsValid(), "Entity must be found") # 4) Make sure gravity is off from the start gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id) Report.critical_result(Tests.gravity_started_disabled, not gravity_enabled) # 5) Get the Z position before enabling the physics class Ball: z_start = None Ball.z_start = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", ball_id) # 6) Activate gravity Report.info("Enabling Gravity") azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "ForceAwake", ball_id) azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetGravityEnabled", ball_id, True) gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id) def ball_fell(): """ This is an example function to use with TestHelper.wait_for_condition It may take no parameters and it contains no wait_idle_* because that is already handled in TestHelper.wait_for_condition """ z_end = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", ball_id) return Ball.z_start > z_end # 7) Validate ball fell by ensuring z is decreasing fell_down = helper.wait_for_condition(ball_fell, 1.0) Report.result(Tests.ball_fell, fell_down) helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(C100000_RigidBody_EnablingGravityWorksPoC)