/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace SandboxEditor { class ModernViewportCameraControllerInstance final : public AzFramework::MultiViewportControllerInstanceInterface, private AzFramework::ViewportDebugDisplayEventBus::Handler { public: explicit ModernViewportCameraControllerInstance(AzFramework::ViewportId viewportId); ~ModernViewportCameraControllerInstance(); // MultiViewportControllerInstanceInterface overrides ... bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override; void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override; // AzFramework::ViewportDebugDisplayEventBus overrides ... void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; private: enum class CameraMode { Control, Animation }; AzFramework::Camera m_camera; AzFramework::Camera m_targetCamera; AzFramework::CameraSystem m_cameraSystem; AZ::Transform m_transformStart = AZ::Transform::CreateIdentity(); AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity(); float m_animationT = 0.0f; CameraMode m_cameraMode = CameraMode::Control; AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler; }; using ModernViewportCameraController = AzFramework::MultiViewportController; } // namespace SandboxEditor