/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include namespace AZ { namespace RPI { void MaterialSystem::Reflect(AZ::ReflectContext* context) { MaterialPropertyValue::Reflect(context); MaterialTypeAsset::Reflect(context); MaterialAsset::Reflect(context); MaterialPropertiesLayout::Reflect(context); MaterialFunctor::Reflect(context); MaterialNameContext::Reflect(context); LuaMaterialFunctor::Reflect(context); ReflectMaterialDynamicMetadata(context); } void MaterialSystem::GetAssetHandlers(AssetHandlerPtrList& assetHandlers) { assetHandlers.emplace_back(MakeAssetHandler()); assetHandlers.emplace_back(MakeAssetHandler()); } void MaterialSystem::Init() { AZ::Data::InstanceHandler handler; handler.m_createFunction = [](Data::AssetData* materialAsset) { return Material::CreateInternal(*(azrtti_cast(materialAsset))); }; Data::InstanceDatabase::Create(azrtti_typeid(), handler); } void MaterialSystem::Shutdown() { Data::InstanceDatabase::Destroy(); } } // namespace RPI } // namespace AZ