/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "WhiteBox_precompiled.h" #include "WhiteBoxNullRenderMesh.h" namespace WhiteBox { // TODO: LYN-786 void WhiteBoxNullRenderMesh::BuildMesh( [[maybe_unused]] const WhiteBoxRenderData& renderData, [[maybe_unused]] const AZ::Transform& worldFromLocal, [[maybe_unused]] AZ::EntityId entityId) { // noop } void WhiteBoxNullRenderMesh::UpdateTransform([[maybe_unused]] const AZ::Transform& worldFromLocal) { // noop } void WhiteBoxNullRenderMesh::UpdateMaterial([[maybe_unused]] const WhiteBoxMaterial& material) { // noop } bool WhiteBoxNullRenderMesh::IsVisible() const { return false; } void WhiteBoxNullRenderMesh::SetVisiblity([[maybe_unused]] bool visibility) { // noop } } // namespace WhiteBox