/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include #include namespace Multiplayer { class MultiplayerToolsTestEnvironment : public AZ::Test::GemTestEnvironment { AZ::ComponentApplication* CreateApplicationInstance() override { return aznew UnitTest::ToolsTestApplication("MultiplayerToolsTest"); } void AddGemsAndComponents() override { AZStd::vector descriptors({ NetBindComponent::CreateDescriptor(), NetBindMarkerComponent::CreateDescriptor(), NetworkSpawnableHolderComponent::CreateDescriptor() }); AddComponentDescriptors(descriptors); } }; } // namespace UnitTest // Required to support running integration tests with Qt AZTEST_EXPORT int AZ_UNIT_TEST_HOOK_NAME(int argc, char** argv) { ::testing::InitGoogleMock(&argc, argv); AzQtComponents::PrepareQtPaths(); QApplication app(argc, argv); AZ::Test::printUnusedParametersWarning(argc, argv); AZ::Test::addTestEnvironments({new Multiplayer::MultiplayerToolsTestEnvironment}); int result = RUN_ALL_TESTS(); return result; }